games

mind loop

an interactive fiction text adventure game set in a dark castle, where it's up to you to figure out what happened while you were unconscious—like the hangover meets dracula, featuring five possible endings.

bio and barks

created around a fantasy pirate RPG, this is a full overview of the game, with multiple sample character lines and an in-depth character profile.

npc dialogue

ah, what we say — perhaps the most important thing of all. here, i showcase sample lines of npc dialogue in the action/adventure, mystery thriller, life sim, and background conversations context.

game pitches

shakespeare once said that brevity is the soul of wit. these are three game pitches for when excitement and economy need to intersect: all 100 words or less, narrative-driven, and curated for the wizarding world of harry potter.